The PICT 2021 course proudly partnered with the SFCM to create student-designed exhibits and other materials for the Museum focused on giving back to their community with an emphasis on at-risk youth and their families. In addition to exhibits, marketing and branding materials, students also designed and created complimentary educational STEAM (science, technology, engineering, the arts, mathematics) activity kits with lesson plans for families in rural and Tribal communities throughout New Mexico. “Grab & Grow” kits teach learners of all ages about agriculture and science. Learning to grow a seedling in a mason jar is a hands-on, socially responsive, interactive design project aims to advocate for recovery efforts responding to changes brought on by the Covid 19 pandemic. Check out our Space Creations Game!
Working with an exhibition team headed up by scientist Harshini Mukundan, intern Samantha Gallegos created three animated shorts and web pages for See the Science, an online STEM learning exhibit targeted at 5th grade students. Faculty Advisor: Angela Meron
Site Manager Ethan Ortega and Interpretative Ranger Rebecca Ward worked with intern Anais Savariau to create a 9-panel poster display highlighting the stories of young farmers who have returned to their farms in northern New Mexico. Mentor: Chris Romero
For their summer internships, NMHU Software Systems Design Students Scott Bing and Robert Garner created 3-D models of artifacts and created a model of the original WPA theater for the Roswell Museum of Art.
Vaughn Allen, with faculty advisement from Rianne Trujillo, created a web-based archive of the in-gallery touchscreen for New Mexico Museum of Art’s Alcove shows 2012-2020. This site will be repurposed as a touch screen once the gallery reopens. Visit http://alcoves.nmartmuseum.org/#/exhibits to view the site.