For their summer internships, NMHU Software Systems Design Students Scott Bing and Robert Garner created 3-D models of artifacts and created a model of the original WPA theater for the Roswell Museum of Art.
For her summer internship, Becca Sharp refined a prototype developed with a microcontroller and neopixels for the Breath Taking Exhibit. The title wall text is designed to mimic the rhythm of the breath.
Software Systems Design student, Ashley Kinsel, created these interactive touchscreens as part of an update to the existing Supercomputing Exhibit at the Bradbury Science Museum.
As part of her internship with the Bradbury Science Museum, Cultural Technology intern Gabriella Smith, created a short animation to explain quantum computing. This animation will appear in the updated Supercomputing Exhibit at the Bradbury Science Museum. Funding for this paid internship came from a grant through the IEEE Foundation.
Vaughn Allen, with faculty advisement from Rianne Trujillo, created a web-based archive of the in-gallery touchscreen for New Mexico Museum of Art’s Alcove shows 2012-2020. This site will be repurposed as a touch screen once the gallery reopens. Visit http://alcoves.nmartmuseum.org/#/exhibits to view the site.
Cafe Y Atole in Spanish is an Animation by Natasha Vasquez– This animation in Spanish highlights the trovo Cafe y Atole. It was created as part of an internship for the Manitos Community Memory Project.
An interactive game created by Becca Sharp for PICT 2019
A Unity-based game that allows visitors to the Jemez Historic Site the opportunity to light virtual farolitos Continue reading “Light Among the Ruins”
Albuquerque International Balloon Museum
The balloon flight of S.A. Andree
Interactive Touch Tables
Two Cultural Technology interns created graphic panels for the for the Los Alamos Visitors Center. The Kid’s Corner was given an updated look by AJ Continue reading “Los Alamos Visitor Center”